Taviolo 60 – Recreating in Unity3D

Just playing around with a Taviolo 60 map we found at Stanford. we can get 4x better resolutions using 600MB JP2 file. So, we did that, now were going to reverse engineer the source code of QGIS to make unity3D manage rendering it at a much higher level of detail, were talking an image that takes up 10GB memory without QGIS.

Progress on Taviolo 60 map we found at Stanford. Zooming | Panning and Environment systems. working with 12MB file, to replace with 600MB JP2 file and write custom code. We show the difference between our projects details and using specialist app QGIS in this video.

Social tagging: > > > > > >