As an adolescent, this game left an indelible mark on my formative years, shaping my journey into the realms of creativity and technology. Crafting numerous levels for DOOM ignited my passion for level design, a flame that burned brightly as I delved into creating experiences for Duke3D and Blood.
This pivotal chapter not only steered me towards a hobby in Game Development but also laid the foundation for my flourishing path in the world of Information Technology, all tracing back to the humble beginnings of DOOM on my trusty 386