Full Seasonal System Game has every season. Spring, Summer, Autumn, Winter – Making up the Main Game Loop Day/Night Cycle Dynamic lighting curves, smooth transitions, night creatures, and the groundwork for weather events. New Firefly Enemy Designed and illustrated a fully custom firefly for Night time crafting missions.
Thumbnail Generator Upgrade My editor tool now includes a selectable light intensity slider to generate perfect transparent PNG thumbnails for every enemy and object. Crafting & Inventory System now Ready to Integrate This devlog shows a ton of progress across visual systems. Webster’s is starting to feel truly alive.

