Programming

Webster Devlog 27 – All Seasons | Day/Night | Firefly | Ready to Implement Crafting & Inventory

Full Seasonal System Game has every season. Spring, Summer, Autumn, Winter – Making up the Main Game Loop Day/Night Cycle Dynamic lighting curves, smooth transitions, night creatures, and the groundwork for weather events. New Firefly Enemy Designed and illustrated a fully custom firefly for Night time crafting missions.

Thumbnail Generator Upgrade My editor tool now includes a selectable light intensity slider to generate perfect transparent PNG thumbnails for every enemy and object. Crafting & Inventory System now Ready to Integrate This devlog shows a ton of progress across visual systems. Webster’s is starting to feel truly alive.

STATIC Bossit.com.au Being Built

DEMO SITE HERE –> https://bossitwebsite.pages.dev/#home

Why We’re Rebuilding Our Website (.NET.AU –> .COM.AU)

We’re rebuilding our site as a test bed: pure HTML, CSS, and JS in VS Code, hosted on Cloudflare. Fast. Clean. Secure. No bloat. Writing scripts to auto-populate every page’s header and navigation directly into the HTML so no external calls or scripts. No unnecessary code. Lean, efficient structure built for speed. It wont replace our main site for now, and is being used as a portfolio and test bed for code experimentation.

What’s a Static Website?

There’s no server, no database, no WordPress, no back-end code running every time someone visits. Instead, it’s just lightweight files and pages that load instantly. They are hard to break, and easy to secure.

We’re also keeping URLs consistent wherever possible, and where things do change, we’ve got proper 301 redirects in place to keep the SEO juice flowing.

Domain Host to Cloudflare Migration – Tutorial Series FAIL

Part 2 – Was supposed to be a full security hardening tutorial, but due to a external hard disk failure, unable to rescue almost 2 days worth of OBS / Shotcut footage. Decided to make a video anyway. SPF, DKIM, DMARC, DNSSEC, and more.

DomainHost to Cloudflare MS365 Migration PART 2 – TUTORIAL FAIL

BOSS IT DEV DIARY 00020 – AI ADVICE | FIX SINGLETONS | EVENTS & DELEGATES | ENUMS | NAS HDD FAIL

In this episode, I tackle a series of updates and fixes to my game project, but let me just say upfront… this wasn’t all I worked on over the last 2 days. Here’s the deal:
I also researched and tried:

Integrating GPT into IDEs like Visual Studio and Unity for coding and game development. (still working on this) Unified workflow ideas using tools like LangChain or Auto-GPT. Attempted to setup Studio – Using two webcams, a phone camera, and existing tools (OBS and Shotcut) to create a recording setup in a lounge room. Camera placement strategies for effective multi-angle shots.

Worked on creating a Linux Windows Subsystem to run Ubuntu on Windows 11 for my open-source AI assistant, then started exploring hosting it on a VPS and also on HYPERV or VMWare and VirtualBox?? So much effort…

Spent over an hour on the phone with my domain provider, trying to access my cPanel to do some SEO… still no resolution. Goal to duplicate current wordpress and improve the SEO, looking into hosting options and Crypto providers in Switzerland. So yeah, lots of spinning plates today, but let’s get into the main devlog.

🎮 Game Development Breakdown:

0:49 – GameManager Overhaul: Revamping the GameManager, consolidating the SceneManager, and streamlining the workflow.
1:05 – Singleton Management: Exploring Events and Delegates for cleaner singleton handling.
1:37 – Scriptable Objects Revisited: Rethinking their role in the project’s architecture.
2:30 – Unity Editor Tweaks: Coding specifically for the editor to enhance productivity.
2:53 – DestroyOnLoad Debate: Evaluating whether to use DontDestroyOnLoad for certain objects.
4:08 – TimeManager Redesign: Separating the TimeManager and integrating a custom timer into the GameManager.
4:25 – Hardware Troubles: Encountering potential issues with my NAS WD Red drive.
4:35 – GameManager Refinements: Streamlining and optimizing its functionality.
5:00 – Simplification: Introducing Enums and reconsidering the SceneManager’s purpose.
5:39 – UI Fixes: Assigning dedicated Canvases to managers and addressing UI bugs.
7:19 – Code Cleanup: Ongoing efforts to clean up messy scripts and improve maintainability.
7:42 – GameManager Accessibility: Ensuring it works seamlessly across all scenes.
8:00 – Spider System Optimization: Addressing and cleaning up spaghetti code.
8:32 – PauseMenu Implementation: Adding a PauseMenu with an attached canvas for smoother gameplay.
9:09 – UI Redesign: Updating the UI with a brown and cream color palette for a cohesive look.
11:07 – Bug Fixing: Recovering from a mistake in Fly.cs and implementing a better solution.
12:12 – Final Adjustments: Wrapping up miscellaneous tasks and improvements.
19:10 – Fly System Updates: Successfully spawning flies via FlyCreator and refining WebsterLevels.cs.

🎵 MUSIC CREDITS:Support these creators:
https://pixabay.com/music/beats-chill-house-mellow-moments-251693/
https://pixabay.com/music/beats-inspiring-music-motivational-piano-background-intro-theme-261894/

BOSS IT DEV DIARY 00019 – SCORE UI | EYE CANDY | GAMEMANAGER | FINALSCORE | SCORETALLY

Trump Down Under – 2D Platformer – Revived from Archive – Should I Continue Develop it?

DISCLAIMER – We have no political affiliations at all – One BIG CLOWN SHOW

I actually started working on this game before Trump even became president the first time. Back then, I thought maybe he’d be the outsider who would “drain the swamp.” Turns out… he was just another creature in it. That realisation killed my motivation to finish or release the game.

But the ongoing fascination with his cult-like following, the Q psyop, and all the bizarre conspiracies out there still make it a goldmine for storytelling. I’m putting out this footage now to see if anyone’s interested.

https://youtu.be/ws0gg3HxJUA

BOSS IT DEV DIARY 00018 – 2D EYE TRACKING CURSOR & ENEMY | PERSONALITY | EYEBROWS |

For those who are watching, I really appreciate you, and I want your feedback or suggestions on things you’d like to see.

0:12 – Creating Personality – Eyes Follow Cursor
0:35 – Making the Eyes and Pupils in Gimp
1:37 – EyeMovement.cs Script
2:43 – Quick Test
3:17 – Making the Eyebrows in Gimp
3:51 – SPIDERMOOD.CS – MANAGE THE BROWS
6:36 – Experimenting with multiple eyes
8:27 – Testing
9:07 – Back onto 2 eyes
9:20 – Making the Eyes Blend Better with Model
9:47 – Making the Eyebrows
11:02 – Cleaning up Scripts
11:23 – SpiderMood.cs Plugging into the FlyStatus Code
12:14 – Spider.cs SpiderStatus
12:33 – SpiderMood.cs SpiderStatus
13:04 – Implementing SWITCH/CASE of the Spider.cs STATUS ENUM Into the other scripts that will reference it to do their own tasks Without needing Spider.cs to do everything.
13:34 – Setting up the WATCHFLYS()
14:43 – Setting up the Switch/Case In SpiderMovement
15:36 – Fixing Switch/Case in EyeMovement
16:02 – Cant Reference Like This, Need Local Varable16:35 – I figured it out Eventually
17:19 – Fixed EyeMovement Switch/Case
17:49 – Setting up to watch Multiple Enemies
18:33 – BUILD PREVIEW
19:21 – Some Variables Made
19:54 – Replace Dialogue Spiders with new ones
20:21 – Obviously Lots of Script Breaks Going to Fix
21:08 – Make Spider State Dictate the Mode Of Spider
21:33 – Pointless cause I fix all the scripts without having to disable them for dialogue scene
22:27 – Fixing SpiderLives.cs
22:53 – Get Leg Anims Out of Spider.cs – SpiderLegs.cs
25:03 – GameManager to Change Spider Status
25:28 – Improving the SceneManagerScript.cs
25:47 – Seem To Be Doing All Sorts of Assorted Stuff
26:31 – Apply Spider GIZMOS
26:48 – Testing
27:14 – THE NEXT DAY … DAY 2
27:37 – Making a Fly Factory
31:03 – STARTING TO PASSOUT
31:15 – STARTING TO PASSOUT – LEFT IN BROKEN STATE 🙁

I’ve been putting in half a day to edit each video, sharing hard-earned knowledge, tips, and tricks across 45+ videos. With only 1 like on most of them, it’s tough to justify this level of time and energy without more engagement—it’s clearly not as valuable as I thought and is distracting me from making the game.So, moving forward, I’ll scale back to 1-2 videos per week to keep things manageable. Every like, comment, or suggestion could lead to another 2-3 videos or even spark programming binges—it’s often the only thing motivating me to keep creating. Your support really DOES make a difference in shaping what comes next. Thanks to those who are watching!
MUSIC – See my Friend – https://pixabay.com/users/turtlebeats-46526702/

BOSS IT DEV DIARY 00017 – PHP | SQL | XAMPP | JSON | HTML | UI LEGACY REPLACED TMPPRO | MYPHPADMIN

Rewrote my Old PHP scripts with AI
Wrote HTML Scripts to modify database for testing
Successful connection to locally hosted SQL Database
JSON Password hashing
Connect, Login, Register, Get_Score, Submit_Score PHP
HTML Scripts to modify
phpMyAdmin for Testing
APIMANAGER.cs and LOGINCONTROLLER.CS Scripts in Unity
Re-Considered UI Toolkit
Removing Legacy TXT objects
Implementing strictly TMP Pro Text and Input fields
RE-Designed entire main menu screen and menus
Passed out a few times, some edits done
Set up a standard for fonts, windows. UI elements

Happy that my Database is creating new entries and reading them via the HTML tests and directly via the php scripts, so just need to implement into unity.

MUSIC – TurtleBeatshttps://pixabay.com/users/turtlebeats-46526702/

BOSS IT DEV DIARY 00016 – TimeLapse | MAP Locations | Lore | Anim | Weather | SQLPHPResearch | Build

Today I Designed a Game Map using AI and put it in my Game
– Created a bunch of UI Elements to Identify areas on the map
– Created the Locations and Lore for them
– Fixed Boss Animation and Camera Zoom Slightly
– Hooked up the SceneManager to load all 4 scenes in order
– Fixed GameManager issue not changing weather because of donotdestroyonload – needs work
– Created Blue Lighting Effects
– Researched SQL PHP for HighScores, Accounts, Login
– Troubleshooted Build not the same as Scene
PLEASE LIKE & SUBSCRIBE – IT ENCOURAGES ME TO DO MORE AND NOT FEEL LIKE IM WASTING MY TIME AND IDEAS

Anything you want to see? Ideas? Let me know. Want to Contribute?

MY PC is struggling with this GTX1650 Downgrade while my Radeon 9850XT gets replaced or repaired.

I have INVESTED in VIDEO & GAME Production and ordered a – PreSonus AudioBox 96 Studio 25th Anniversary Edition Recording System – Expected in 3 weeks. https://www.amazon.com.au/gp/product/B08DBGNZT1/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&th=1

BOSS IT DEV DIARY 00015 – TimeLapse | Kangaroo Court | Making the Teaser | Animation | Gimp | Image

Today, I took a short break from my main project, Webster, after dealing with a corrupted GitHub commit that took four hours to troubleshoot and fix. I had to watch my own tutorial videos to recreate certain parts—quite the drama! But don’t worry, I’m not switching projects or giving up on Webster. After all that, I just needed a change of pace, so I decided to dive into something I’m planning for next year: Kangaroo Court.I didn’t start recording this process until I realized it might actually help someone else going through similar issues. Hope you find it useful!

Maritime Law, Common Law, StrawMan Argument, UCC | CEST Q VIE | Crown Law, Gods Law

PLEASE LIKE & SUBSCRIBE – IT ENCOURAGES ME TO DO MORE IT REALLY DOES
Anything you want to see? Ideas? Let me know. Want to Contribute?

MY PC is struggling with GTX1650 while my Radeon 9850XT gets replaced or repaired.

Have INVESTED in VIDEO & GAME Audio and Mic – PreSonus AudioBox 96 Studio

MUSIC used in my VIDEO – I Support other Creators:
https://pixabay.com/music/modern-classical-movie-soundtrack-lost-in-time-254967/
https://pixabay.com/music/modern-classical-movie-soundtrack-lost-in-time-254967/
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